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★ What is MagicaCloth2 ? ★
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset, you can swing anything in your character!
It works fast with Unity's DOTS (Data-Oriented Technology Stack).
It doesn't affect the rendering pipeline at all and doesn't require any special shaders.
It became Version 2 by adding improvements from the previous Version 1. x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision have also been added.
However, it is not compatible with Ver1.x.
★ Features ★
★ Improvements from Ver1 ★
★ Required ★
Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.
★ Link ★
★WebGL
It doesn't work with WebGL because Burst compilation doesn't work.
★VisionOS
Some PolySpatial packages do not work with VisionOS because they do not support Collections 2.x.
★BlendShape
MagicaCloth cannot be applied to vertices that are deformed with BlendShape.
Price |
$39
|
Views |
10
|
Version |
70-Q
|
Last Update |
13-Mar-2025
|
Release Date |
13-Mar-2025
|
Category | |
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