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EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.
FAQ | Live demo | Features | Documentation
⚠️ Note: This asset is not the paid version of Vehicle Physics Pro. They're separate products implementing different vehicle simulation models. More information
Features:
• Ready-to-use vehicle prefabs with different setups (more realistic, more arcade, drifting, etc)
• Precise control and fun to drive vehicles even with keyboard / touch screen.
• Any vehicle setup: street, truck, racing, drifting...
• Vehicles can be rigged and configured in minutes (Video tutorial)
• Easy integration into existing projects: just drop a prefab in your scene and hit and play.
• Vehicle damage effects, including deterioration of handling.
• Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
• Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...
• Built-in “Pause” function for vehicles without setting timeScale to zero.
• Full C# source code.
• A single component VehicleController provides fully working vehicle physics.
• Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
• Vehicles support custom gravity directions, even modified in realtime.
• Easily write your own add-on features by using the exposed properties and delegates.
• Custom PBR shader for tire marks.
• Custom shaders for particle effects (smoke, dust) with shadows.
• Garbage-Collector friendly. No GC allocations in runtime.
• Supports any physics timestep up to 0.06
| Price |
$60
|
| Views |
45
|
| Version |
14-V
|
| Last Update |
20-Nov-2025
|
| Release Date |
20-Nov-2025
|
| Category | |
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Note: Coupon is applicable for items above $50