Auto Hand - VR Interaction | Game Toolkits | Unity Assets

Get the Auto Hand - VR Interaction package from Earnest Robot and speed up your game development process. Find this & other Game Toolkits options on the Codeintra Unity Asset.

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🖐 VR Interaction made easy 🖐


Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints


Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!


Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.


VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.


Supports Unity 2019.4 -> Unity 6+


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User Friendly Designed


Highly Customizable


Unity Events


Setup Wizard


Documentation, Tooltips, and Commented Code


No Hidden / Uneditable Code


Low-Performance Impact



🔵 Quest Hand Tracking / OpenXR Hand Tracking - Demo Included


🔵 Supports Meta XR Input and Hand Tracking - Passthrough Demo Included


🔵 Can be applied to any rigged hand model


🔵 Will connect to any VR controller/input framework with ease


🔵 Unity XR, OpenXR, SteamVR, and Meta SDK example packages


🔵 Includes customizable code base with robust use of events and polymorphism


🔵 Full-body Support through Rootmotion FinalIK


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Features:

- Major Quality and Performance Update!

- Includes Rootmotion FinalIK Demo

- Editor Pose Tool for easy custom pose designing

- OpenXR Hand Tracking support

- Custom Gesture Tracking solutions


Hand

- Automatic Grab Pose Solver

- Automatic Grab Pose Transitions

- Custom Pose Builder Tool

- Held Pose Animations

- Grab Projection (transiton to grab with input axis)

- Projection Highlight (projects a visual of the next grab)

- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant

- Advanced Saved Grab Poses (allows for pose along axis/radius)

- Pose Area Driver (hand will take a pose when within an area)

- High-Quality Physics Interaction

- Distance Grabbing System

- Accurate Throwing

- Catching

- Smashing Events

- Finger Sway Options

- Haptic Support


Grabbables

- Held Pose Animations

- Custom Stable Held Joints

- Gentle Grab Option

- Weightless Grabbable Options

- Weight/Mass On Grabbables

- Multi-Handed Grabbing

- One-Handed Item Swapping

- Instant Grabbing or Timed Grabbing

- Highlighting Material Option and Events

- Grab/Release/Squeeze/Unsqueeze Events

- Pull-Apart Events

- Velocity Based Sound Examples

- Haptic Support


Rigidbody Movement System

- Rigidbody Movement System

- Head Collision

- Climbing (with body throwing)

- Body Pushing

- Platforms

- Flying

- Stepping/Slopes

- Height/Crouching

- Teleporter

- Teleport Points

- Automatic Height Smoothing


Additional Features

- Customizable gun example with slide and clip logic

- Dispensor Point Driver

- Magnetic Force Examples

- Cabinet / Drawer Example

- Grenade Example

- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

- UI Interaction System

- Hand Collision Touch Event Driver

- Hand Trigger Area Event Driver

- Stabbing Examples

- Stickies Examples

- Place Point Driver

- Throw Collision Event Driver

- Smashing and Smashee Event Drivers


- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)

- Setup Wizard

- Robust UnityEvent/Event Support

- Well Documented Code and Tooltips


Includes examples for popular input systems

- Unity XR Input

- Unity OpenXR Action Input

- SteamVR (With Index Finger Bending Example)

- Oculus Integration (With Finger Tracking Example)



Demo


Documentation


Discord


TO-DO

Support Email:

[email protected]

(For urgent bug support include invoice number in email subject)



Key Features

Physics Movement System

Rigidbody Movement System

Climbing

Body Pushing

Platforms

Flying

Stepping/Slopes

Height/Crouching

Teleporter


Hand

Automatic Grab Pose Solver

Smooth Animation Options for Automatic Grab Poses

Distance Grabbing System

Advanced Saved Grab Pose Options

Pose Area Driver

Accurate Throwing

Catching

Smashing Events

Finger Sway Options


Grabbables

Weightless Grabbable Options

Weight/Mass On Grabbables

Multi-Handed Grabbing

One-Handed Item Swapping

Instant Grabbing or Timed Grabbing

Highlighting Material Option and Events

Grab/Release/Squeeze/Unsqueeze Events

Pull-Apart Events

Velocity Based Sound Examples


Additional Features

Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

UI Interaction System

Hand Collision Touch Event Driver

Hand Trigger Area Event Driver

Stabbing Examples

Stickies Examples

Place Point Driver

Throw Collision Event Driver

Smashing and Smashee Event Drivers

Setup Wizard

Low-Performance Impact

Robust UnityEvent/Event Support

Well Documented Code and Tooltips


Supports Input Systems

Unity XR Input

Unity OpenXR Action Input

SteamVR (With Index Finger Bending Example)

Oculus Integration (With Finger Tracking Example)


Item Details
Android Coder

Android Coder

Price
$5
Views
0
Version
24-M
Last Update
19-Feb-2025
Release Date
19-Feb-2025
Category

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