Boing Kit: Dynamic Bouncy Bones, Grass, and More | Particles/Effects | Unity Assets

Use the Boing Kit: Dynamic Bouncy Bones, Grass, and More tool for your next project. Find this and more particle & effect tools on the Codeintra Unity Asset.

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Juice up your games by adding bouncy VFX!


Join discussions with other users on the Long Bunny Labs Discord server.


Version 1.2 New Feature: Dynamic Bouncy Bones
- Turn bones into dynamic, bouncy bones, animated or not.
- Bouncy bones integrate well with existing boing effectors, all-new lightweight colliders within Boing Kit, and Unity's built-in colliders.


Version 1.1 New Feature: Propagation
- Turn on propagation on reactor fields, and the effects would propagate!
- Good for wind, water waves, shock waves, implosions, explosions, etc.

Boing Kit offers various options:
- Boing Behavior: Add a component, and game objects immediately become bouncy!
- Boing Effector & Reactor: Reactors react to effectors bouncily.
- Boing Reactor Field: Reactor fields bring reactor effects to a different scale. Bounce an entire massive grass field using bombs and characters!

Boing Kit is performance-centric:
- Reactor fields run on GPU using compute shaders (with CPU alternative).
- For Unity 2018.1 or newer, Boing Kit utilizes Unity's job systems to run jobs in parallel across CPU cores for the boing, effector, and reactor components.

Boing Kit is easy to learn:
- Abundant examples.
- Full source code.

Render pipeline compatibility:
- All components (NOT materials) are compatible with scriptable render pipelines (including Unity's URP & HDRP) on Unity 2019.4 or newer.
- Materials included in the examples are targeted for the built-in render pipeline. For GPU-based reactor field samplers to work in scriptable render pipelines, you'd have to call the shader functions provided by Boing Kit in your vertex shaders, as shown in the example shaders. You should try out all the examples under Unity's built-in render pipeline first.

Platform compatibility:
- The core logic for boing behaviors and reactors is simply modifying object transforms, which should be compatible with all platforms Unity supports.
- The boing reactor field uses compute shaders by default. But if your targeted platform cannot compute shaders, there is an alternative CPU mode.

Limitations:
- The boing bones component is meant to have decorative/ambient bouncy effects on bone hierarchies. There is a simplistic collider feature where each bone is associated with a sphere collider to prevent bad penetrations. It is not a full-blown cloth/soft-body simulator and thus is not recommended for simulations where high-accuracy & perfectly non-clipping collision resolution is expected.

More Info:
http://longbunnylabs.com/boing-kit


Manual:
http://longbunnylabs.com/boing-kit-manual


Discord Server:
http://discord.gg/MEGuEFU


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Android Coder

Android Coder

Price
FREE
Views
7
Version
52-M
Last Update
02-Apr-2025
Release Date
02-Apr-2025
Category

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