Magica Cloth 2 | Physics | Unity Assets

Get the Magica Cloth 2 package from Magica Soft and speed up your game development process. Find this & other Physics options on the Codeintra Unity Asset.

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★ What is MagicaCloth2 ? ★

MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.

With this asset, you can swing anything in your character!

It works fast with Unity's DOTS (Data-Oriented Technology Stack).

It doesn't affect the rendering pipeline at all and doesn't require any special shaders.


It became Version 2 by adding improvements from the previous Version 1. x.

System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).

New collision features such as edge collision, backstop, and self-collision have also been added.

However, it is not compatible with Ver1.x.


★ Features ★

  • Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
  • Works on all platforms except WebGL and VisionOS
  • Available for both Transform and Mesh
  • Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
  • Available in all BuildRP/URP/HDRP render pipelines
  • No dedicated shaders required
  • Easy and intuitive interface for quick setup
  • Time manipulation such as slow and stop
  • Point / Edge based collision
  • Self-collision and mutual collision
  • Penetration measure (Backstop by normal line)
  • Normal adjustment function
  • Full support for run-time builds
  • Supports uniform scaling
  • Only one axis of XYZ supports negative scale
  • With full source code

★ Improvements from Ver1 ★

  • Eliminate pre-build (eliminate Create button)
  • Remove PhysicsManager
  • Remove RenderDeformer/VirtualDeformer
  • Integrate components into one
  • Greatly simplified parameters
  • Significant improvements in vertex painting
  • Specify vertex painting by texture
  • Doesn’t store subassets in Prefabs

Required ★

Unity2021.3.16(LTS) higher

Burst 1.8.1 or higher

Collections 1.4.0 or higher


* The Burst and Collections packages are installed automatically.



★ Link ★

Installation Guide

Document


Key Features

★WebGL

It doesn't work with WebGL because Burst compilation doesn't work.


★VisionOS

Some PolySpatial packages do not work with VisionOS because they do not support Collections 2.x.


★BlendShape

MagicaCloth cannot be applied to vertices that are deformed with BlendShape.



Item Details
Android Coder

Android Coder

Price
FREE
Views
4
Version
70-Q
Last Update
13-Mar-2025
Release Date
13-Mar-2025
Category

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