State Machine 2 (Game Creator 2) | Visual Scripting | Unity Assets

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This module allows to create state machines with Game Creator 2.

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.


⚠️ NOTICE ⚠️

State Machine 2 is an extension for Game Creator 2 and won't work without it.



⭐️ FEATURES ⭐️


  • Use scene references directly with embedded State Machines
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Live Editing you can edit State Machine while playing in Unity Editor
  • Node-Based Graph with amazing performance.
  • Open multiple window graphs at the same time
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Variables from all types for State Machine asset and Runner.
  • Disable or Lock nodes
  • MiniMap to easily navigate through the graph
  • Group nodes
  • Add Sticky Notes
  • Easily Align Nodes
  • Tons of Shortcuts
  • Built-in Multiplayer integration via Fusion and Photon Module 2
  • Complete undo support
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.
  • Need Backend support? We got you covered!

🔗 LINKS 🔗


📦 OTHER ASSETS 📦

Need user accounts, databases, persistent online storage and more?

Take a look at the: LootLocker module


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Key Features

  • Node-Based Graph with amazing performance.
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Add as many transitions to any node and add conditions to them.
  • Disable or Lock nodes
  • Group nodes.
  • Add Sticky Notes.
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.

Item Details
Android Coder

Android Coder

Price
FREE
Views
1
Version
46-U
Last Update
28-Jan-2025
Release Date
28-Jan-2025
Category

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